Showing posts with label modern. Show all posts
Showing posts with label modern. Show all posts

Friday, May 19, 2017

F1 Brazil

Race two of the current season was located in beautiful São Paulo, Brazil at the Autódromo José Carlos Pace.  Team Force India (Ken) joined the racers.  Ferrari #1 (Jon Mark), Ferrari #2 (Terry), Williams (Bill), Sauber (Tim) and McLaren (me) were all present for the race in the hopes of improving their overall season standings.

Brazil

The Race

A field of 18 cars lined up for the race.  McLaren won the pole, with the rest of the field filing in behind.  Brazil is a slightly larger track than Kansas City, so the crowd was expecting an exciting race.

Overall, McLaren started with the pole and maintained the lead virtually throughout the entire race.  Sauber, Ferrari and Williams all threatened the lead at various points in the race, but McLaren held firm.  Force India managed to blow the engines of two of their cars (seriously, do they even know how to race?!), making their 2017 initial foray somewhat anemic.

The leaders have taken off...
First lap, first turn
A sea of red...
...followed by the rest of the pack.

Force India's first blown engine...
The hairpin

Tight race for the lead!

McLaren carried the day.
By the end of the race, two Force India, one Williams and two Ferrari #2 cars were DNF.

Race results:
1. McLaren (47)
2. McLaren (42)
3. Ferrari #1 (41)
4. Williams (40)
5. Sauber (39)
6. Sauber (38)
7. McLaren (37)
8. Williams (36)
9. Force India (35)
10. Ferrari #2 (34)
11. Ferrari #1 (33)
12. Sauber (32)
13. Ferrari #1 (31)

Overall season points:
1. McLaren    244
2. Sauber        227
3. Ferrari #1   179
4. Williams    143
5. Ferrari #2   142
6. Force India 35

We had a great time.  Next race:  The Chinese Grand Prix at Shanghai International Circuit!

Sunday, April 23, 2017

It's March...time for some F1 Racing!

The Teams

Jon Mark (Ferrari #1), Terry (Ferrari #2), Bill (Williams), Tim (Sauber) and me (McLaren).  We each had three cars in the race.

Prelims

We played Ken's wonderful home brew rules, Going the Distance (GtD).  I have some modular track I acquired a while back and started converting and adding to it for use with these rules (that's why some of the track pieces are different shades).  This was a random track set-up, so I jokingly said it was the new race course in Kansas City.  The stars are where cars take a pip of tire damage if they move into that space.  Three laps and Bob's your uncle.

Kansas City Road Course

The Race

Team Ferrari #1 won the pole and the rest of the field assumed their positions.  Out of the gate, Ferrari (both teams) got off to a cracking good start, with McLaren and Sauber tailing closely behind.  

Calamity ensued right off, as Williams miscalculated and rammed the back end of a Sauber car, starting a chain reaction of bad right at the race's opening moments.

Utter chaos 
Meanwhile, Ferrari made a great showing of holding the lead over Sauber and McLaren, but it cost the leader from Ferrari #1 heavily.  His tires were almost nubs by the time he pulled into the pit.

Ferrari dominance
The delay cost him the lead, as Ferrari #2 pushed to the fore, with McLaren and Sauber gaining.


Ferrari #2 limped around the final tight turn of lap 2, but the car was spent.  Terry gave it his all, but his car was a jiggling mess of loose parts, bald tires and wishful thinking.  Team McLaren passed him on the turn, with Sauber closely trailing.



Meanwhile, in the rear of the pack, Team Williams finally was getting straight and chugging along.  While not a deciding factor, Williams proved the race was still important.


The start of lap three featured a total blocking of all available lanes by Ferrari and McLaren.  This allowed Sauber to catch up and stay within passing distance of the leader.



Lap three.  Back stretch.  McLaren held the lead, but Sauber was knocking on the door.  A poor turn by McLaren sent him out wide of the curve and low on power.  Sauber took advantage of the mistake and streaked past for the eventual win!

Race results:
1. Sauber (47)
2. McLaren (42)
3. McLaren (41)
4. Ferrari #1 (40)
5. Ferrari #2 (39)
6. Sauber (38)
7. Ferrari #2 (37)
8. Williams (36)
9. McLaren (35)
10. Ferrari #1 (34)
11. Sauber (33)
12. Ferrari #2 (32)
13. Williams (31)

At the end of the race, points standings were thus:

McLaren  118
Sauber      118
Ferrari #2 108
Ferrari #1   74
Williams    67

It was a great race and everyone had a blast.  Perhaps we'll play more for this 'season', but perhaps not.  With a modular track, the possibilities are wide open!

Sunday, June 15, 2014

AAR: Mission Commands Air and Sea

I wanted to break out some games I hadn't played in a while:  Milton Bradley's Mission Command line of games from the early 2000s: Air, Land and Sea.   If time allowed, I also had Chains to Champions waiting in the wings. 

It was Nick, Kenny, Bill and myself that night.  We decided to start with Air, as it played four.  Bill and I teamed up against Nick and Kenny.  We took out one each of their planes, but ultimately Bill's luck ran out.  As his last plane was shot from the sky, all Bill could say was "It all comes down to dice rolls.  I needed one more pip on that last roll".

A dramatic recreation of Bill's ruin.

We then split apart.  Kenny and I took on Mission Command Sea, while Nick and Bill played the classic Milton Bradley Revolutionary War game, Skirmish.

Note:  While I didn't get pictures of their game, both Nick and Bill said they enjoyed it.  What's unique about Skirmish is that it's a Milton Bradley game that featured abstracted, asymmetrical conflict.  Made in the mid-1970s, this was a rarity for a mainstream board game.  Their report of the game said that it followed history.  The Redcoats had the early upper hand, but the Colonials held on and persevered for the victory.

For a little background information, Mission Command Sea is a simulation of two carriers duking it out using aircraft and a couple of protective destroyers as 'screens'.  The carriers never move and cannot protect themselves.  You try to sink a carrier using both harpoon missiles and your destroyers. 

In our game, Kenny and I traded off destroying each others' planes and destroyers. 

Early game action

As we shot harpoon missiles at each other, they kept falling just short of their marks.  At first this was met with laughter, but after the fourth or fifth time (each) they became critical failures to finish off each other.

Near game's end...

It was a tight, intense game that ultimately ended in a tie.  Neither one of us had destroyers or planes left and I had one hit on my carrier to Kenny's unmarred flight deck.  We agreed that our carriers floated off in opposite directions, preparing to fight another day.  Fun game and probably my favorite from the trilogy.

As always, it was a fun evening with my friends.  Looking at it from that perspective, how could anyone lose?

Thursday, March 13, 2014

Tutorial: Cheval de frise



If you happened to read my previous post, Tutorial: Floors and Rails, you may remember that I had several 2" toothpick ends (the sharp bits) left over from that project.  Even though I didn't have anything specific in mind when that occurred, I knew I could use them to create some additional tabletop terrain. 

I had the image of a cheval de frise (chevaux de frise is the plural form) in my mind, but I didn't know what they were called.  I called my friend Kenny, who almost immediately sent me a picture of what I was looking for.  A little web-fu and I had the name.

For those who are interested in the trivia tidbits and historical parts of wargaming, the cheval de frise was originally conceived to counter cavalry charges.  It was soon discovered that humans didn't like them, either.  They were used up to and during WWII, when barbed wire replaced them as an effective infantry barrier.  During the ACW, the South used chevaux de frise quite extensively, especially when compared to the Union.  For us, these can be used for fantasy, medieval, sci-fi (with barbed wire on top) and modern conflicts.  A truly multi-genre piece of terrain!

What you'll need:  Toothpick ends, a round or square craft stick (I used a square 1/4" x 36" stick from either Hobby Lobby or Michaels), white glue (I like Aleene's Tacky Glue), a drill (optional), a work area you can drill on (optional), string/twine (optional) and a sharp razor blade.

Step 1:  Cut the ends off your toothpicks.  Here is the brand I used.  You don't have to be that fancy, but you do need round toothpicks.


The toothpick in this picture still has its head on it, but a quick snick from a razor blade cures that!



Here's where you can choose one of two ways of creating a cheval de frise.  I'll mark them "a" and "b".  The "a" options will feature drilling.  The "b" options will not. 

Step 2a:  Starting 1/4" in from the edge, mark a drill hole in the center of the wood every 1/2".  Flip one side and repeat the process, but alternate the marks so that you have a mark every 1/4".  A 4" piece will have 15 "shafts" when it's all finished.  Obviously, a round dowel rod will be very hard to drill in this manner unless you have a clamp of some sort when drilling.



Step 2b:  Mark the wood as in 2a.  Instead of dots, make straight lines to use as guides when gluing on the 'shafts'.

Step 3a:  Drill straight through the wood at your dots.  Be sure the drill bit matches the diameter of the toothpick!  Too large a hole and the toothpick will fall through.  Too small and the toothpick won't make it through the hole.  Slot the toothpicks through the holes on both sides, making sure they're even and at the length you want.  Put a dab of glue on the bottom side of the shaft/crosspiece junctions (i.e., the 'dull', not pointy side), as it won't be seen on the table.  Let dry.

Step 3b:  Smear glue along the marks on one side of the wood.  Set your toothpicks in place, making sure they're even and at the length you want.  Let that side dry, then repeat the process on the second side.  You may have to hang the piece off the table to accommodate this part, as your completed row will get in the way.  Again, let it dry.  If you want to look really authentic, you can simulate the 'shafts' being tied to the crosspiece by looping and gluing twine/string around the junction of each shaft.

Step 4:  Depending on how you want your pieces to look, you can paint, stain, weather, etc the wood to suit your needs.  My pictures feature 'raw' wood versions, as I haven't decided how I want them to look.  Blacken the ends to make them appear like they were fire-hardened?  Paint them in a gray-brown to show they've been around a while?  Leave them in the 'nude' to indicate they are new works?  Oh, the possibilities!

Voila!  Chevaux de frise!  Be careful!  These suckers are SHARP!!!



As always, I hope this tutorial helps you create an awesome table! 

Tutorial: Floors and railings

It has been a little while since I posted anything, so I thought I'd get back into the swing of things with a tutorial.

There are many times when I've found the need for a wooden floor.  Ship decking, regular flooring, a second story in a model building...the need does arise.  Along with this need, I occasionally have to make accompanying railing.  After all, you don't want your miniatures to fall off when the ship, second floor, etc are moved!  Also, I like railings to add a touch of realism to the terrain.  A wargaming win-win in my book.

If you've followed this blog (instead of chancing upon this page), then you may remember the western shootout set in a trading post/lodge.  I wanted to finish that piece, so I inked it, built a couple of walls to create rooms and added a second floor.

It wasn't until I finished that project that I thought about blogging the creation of floors and rails for the second floor.  Blame it either on me being on Spring Break and thus mentally relaxed, or the fact that I'm also confined with my two darling, but really rather distracting children.  Or don't.  Whatever.  I digress.

What you'll need: a sharp razor blade, a mechanical or sharp regular pencil, balsa wood that is large enough to use as your desired floor, toothpicks, craft sticks, hand drill, a ruler (preferably clear), thin cardboard or matte board large enough to go under the balsa wood as reinforcement, white glue (I use Aleene's Tacky Glue), scissors, paints, stains, etc of your choice, self-healing cutting board or comparable surface.

Step 1:  Figure out the dimensions of the floor you'll be creating.  If your balsa wood isn't wide enough, keep in mind that you can put pieces side-by-side as long as you keep the wood grain heading the same direction.  Mark and cut with the wood grain.  Remember to use your self-healing cutting mat, or at least cut on a surface you don't mind scarring!  Your razor blade is merciless...wood, flesh, mat...it'll cut 'em all!

Step 2:  Take your ruler and mechanical pencil.  Again, look at the direction the wood grain is going.  When you etch the balsa wood, you'll want to go with the grain, not against.  As you can see in the following picture, my ruler is clear acrylic with measurement lines, which makes lining up my etches a piece of cake.  If your ruler isn't as functional, I've found 1/4" to be the ideal width for 28mm 'wooden boards'.  The reason for using a mechanical pencil is simple: The lead easily scores the balsa wood, but not so deeply that it cuts it entirely apart.  It also leaves a nice dark line that instantly gives your floor some depth.


Once you've gone across the floor, your piece should look something like this:


When you add the cross etches, simulating the edges of boards, remember to etch every other line.  For instance, in the picture above, I may start with an 'end etch' in the middle of the bottom board, then continue it on boards 3, 5, 7, etc.  I'd then put another 'end etch' on the left side of board 2, then 4, 6, etc.  The pattern looks great when finished.   Of course, you could also completely randomize your 'end etches'...just make sure that your board lengths are the same.  No bad carpentry, even in miniature!

Step 3:  Creating the spindles for railings is simple, really.  It all depends on how fancy you want to get.  In my case, I have a bunch of toothpicks with ends that look like turned spindles.  The shaft of these toothpicks is a little bigger in circumference than the cheaper versions, but as you'll see, that doesn't matter.  Here are the toothpicks I'm using:


As you can see, the tops of these little guys are perfect for spindles.  Since I'm not wanting the entire toothpick, I cut off the top 1/2", making sure that I keep the shafts for future projects.  Waste not, want not, right?


When you've cut a goodly amount of these bad boys (30ish), it's time to move on.

Step 4:  I have a handy hand drill.  It's a little expensive, but very useful.  Its use today is to pre-drill holes in the balsa wood so I can anchor my spindles.  Knowing that balsa wood splits easily, I try to drill far enough from the edge that it isn't an issue.  I drilled about every 1/2", all the way through the balsa.  I'll be honest and say that I eyeballed distances.  When push comes to shove, the effect is what I'm wanting.  Most gamers won't criticize if you're off by a smidgeon.  


I dry fit the spindles to make sure the holes work, then I put a dab of Aleene's in each hole.  Put the spindles back into the holes, making sure that they are the same height.  If you don't, then your railing isn't going to lay right.  Let 'em dry.  Aleene's turns clear when dry, so it's easy to tell when the piece is ready for the next step.

Step 5:  Railings.  I have an assortment of craft sticks on hand.  I think the ones I used for this project were actually stir sticks from Starbucks or some similar coffee joint.  I cut off the ends with scissors, then using my razor blade and mat, cut them lengthwise in half.


You can see that the cut piece isn't perfectly straight.  That's fine for my lodge project, as they're for a log cabin and not a modern home.  Otherwise, please pay attention to your craft sticks' straightness and if there are any knots in the wood.  Knots can be a pain to work around!

Cut the 'railtops' to the desired length.  Place a dollop of glue to the top of each spindle and place the railtop in the desired position.  Let dry.

Step 6:  Cut the thin cardboard or matte board out in a shape that is slightly smaller than the surface area of the balsa wood.  You want to make sure the piece is small enough be on the inside of your drilled holes, but still large enough to effectively strengthen the balsa.  I learned this the hard way.  I attached my cardboard before drilling, shaped big enough that the holes were messy.  The result? The undersides of my lofts are ugly and caused me some fit issues when I was done.

Step 7:  Paint, varnish, stain, ink wash as you see fit.  You're done!  Here is how one of my second-story lofts turned out.  Note the patterning of the board ends.  If you didn't understand what I meant in Step 2, the pics may help!



I hope you get something out of this tutorial.  Happy building!

Saturday, February 8, 2014

Tutorial: Fuel Tanks/Depot

If anyone wants to know how to make cheap, easy fuel tanks or a depot, here's my take on it.

I started with three Crystal Light containers and a CD spindle.  Research showed these types of containers are typically white.  Very white, if well maintained.  I decided early on that mine would be weathered and rusty.

For railings and ladders, I went with my trusty Granny grating (cross-stitch mesh).  It's easily used in this capacity, as well as for grated floors.  I cut out railings and ladders to fit and then hot/PVC glued them to the structures.



Here is the CD spindle with grating for an extra wide ladder and a railing.  That's an Old Glory pirate for scale purposes.  I used hot glue to pin the railing into place and then reinforced it with Aleene's Tacky Glue (absolutely my favorite white glue).



Here are the silos, again with ladders, railings and a pirate.



After that dries, I primed the whole collection with flat black spray paint.  When that dried, I over coated it with flat white spray paint to form a mottled gray.  I was sorely tempted to leave them that color, as they wouldn't stand out too much on a battlefield, yet they would look presentable.  I decided to try to whiten them further.



Here are the silos after a couple more coats of flat white spray paint.



How to weather them?  In my mind, I see rust as orange and brown.  I used orange ink first, which was a mistake.  Too bright!  I dampened that hue down quite a bit with brown ink, but it was still too bright. 

One trick I learned was to apply a semi-heavy layer in an area and then 'pull down' with my finger to create the impression of a liquid flowing and then drying out, leaving a stain on the white surface.  Thank you Bob Ross. 



I then hit the heaviest orange areas with brown paint.  This did help, but it's still pretty orange.  I consider this fuel tank to be corroding and not given maintenance.


Having learned my lesson with the fuel tank, the silos received a different treatment.  I forewent the orange altogether and stuck with brown ink.  To me, they look like they are dirty, but not quite to the really rusting stage.


A quick gloss coat of sealant later and there you have them.  A quick, easy and cheap set of fuel tank terrain.

Enjoy!