Showing posts with label WWII. Show all posts
Showing posts with label WWII. Show all posts

Thursday, July 28, 2022

Summer of Gaming, Part 1

While I haven't posted in a bit, I have been active. Summer, for me, is working at a private school's summer program. I "teach" classes such as Strategic Gaming, Toy Soldiers, Mythology, NERF Wars, and other fun camps. I use wargaming and gaming in general in most of my camps. None of these are part of my "regular" gaming, so I plan on breaking down what I did over a couple posts.

Toy Soldiers

I have three sections of Toy Soldiers: Medieval, WWII, and Sci-Fi. 

Medieval

Medieval battle rules came from Junior General. If you haven't perused that site, do yourself a favor. I selected the battles of Agincourt and Towton. The kids enjoyed the experience and I listened to them compare strategies outside of the actual battles. Win!


We also had a jousting tournament. I used Thomas Foss's Breaking Lances rules (unpublished as of yet). It's a quick, fun set of rules that really capture the essence of the joust and grand melee. Foss's web presence is found at http://skullandcrown.blogspot.com/. From there you can link to his store and FB pages. 



To make the jousts and battles more memorable, we discussed heraldry, livery, and what the symbols meant. I had the kids create their own heraldic devices. While not totally accurate, they liked making their "shields". I used the very easy and convenient site CoaMaker to convert their ideas into functioning devices. Seeing their designs on the knights as they jousted really made it fun for the boys. It also stymied the almost inevitable "He's got my knight!" arguments.


WWII

This one was trickier. I decided early on to use skirmish rules, as 54mm toy soldiers don't lend themselves to mass actions in this theater. I finally decided on Wiley Games Fistful of Lead (FoL) rules. Simple, but with enough "meat" to make it memorable and fun.

What I didn't anticipate was the most obvious obstacle: my campers' ages. 2nd to 6th grade, to be exact. The kids "got" the rules easily enough. What the younger ones didn't have was a long enough attention span. The campers that did had a great time. The ones that didn't wound up playing other games. I also had 16 campers, so it was difficult to keep them entertained. Live and learn.  The last pics of urban combats were separated into 4v4 engagements. It was much easier to manage than a full-blown 8v8!

The scenario was Western front, American GIs vs German Wehrmahct. Painting the figs was daunting due to sheer numbers, but fortunately, 54mm figs take paint easily.


A ruined farmhouse became the battlefront for three days!

Another angle of the battlefield

Urban combat #1

Urban combat #2

Sci-Fi

Same rules, half the kids. Same issues with youngsters not maintaining attention. I made this one more interactive for the players, in that they got to decide location, naming rights, etc.

The plot: Planet J34456, or "Jasper", was discovered to have rich deposits of Barstownium in a series of caverns and tunnels. Barstownium is used to power spaceship engines, so is valuable to Human expansion. 

Two companies, Lanayru Corporation and Temptania Labs, laid claim to the planet. Stopping short of waging war for the rights, they settled for splitting the planet in half, figuratively speaking. This is the setting in which the campers found themselves. 

Having learned that scenarios overstay their welcome quickly with youngsters, I told the boys that there would be four, linked scenarios for the week. 

The first took place on the perimeter of the shared border between the two companies. Border guards lazily eyed each other from built-up areas, as they had done for nearly six months. The land was barren, desolate, and boring, as terraforming efforts hadn't reached that far. The only cover were rock formations and hardy native scrub plants. 

Suddenly earpieces crackled with reports of an attack inside Lanayru space! Reports were minimal, but casualties were being taken. Attack!

Lanayru forces

Temptanian forces

I see you...

Eventually, Lanayru forces took too many casualties and were forced to retreat. Temptanian forces seized the opportunity and pushed into their rival's zone. 

Day 2 found Lanayru having set up a hasty defense outside a facility. Temptanian forces needed to force their way past the hill before reinforcements from the facility arrived.

Lanayru, set up

Temptania, on the attack

Reinforcements!



Perfect kill spot

Just as the two groups are really going at it, an alert sounds from the compound! The attackers aren't human, they're "bugs"! Cease hostilities and band together - or die!

The two groups do just that and kill the few "skitters" that had escaped the compound - but not before the sniper had his head removed by a sneak attack!

Day 3: Enter the compound and retrieve the bug research.

Banding together, the companies were tasked with finding the data Lanayru had compiled regarding the "bugs". evidently, mining and terraforming operations had awakened the indigenous apex species on the planet - and now they wanted to feast and breed. The data would go a long way toward understanding the threat, both to humans and the corporate bottom lines.

Bug factory




For more (and better) pics, go to The Penny Whistle on FB. Thanks, Ken!

Day 4: Get to the LZ!

Having acquired the data, it was now time to get to the LZ and off planet! I warned the kids that this one would be brutal, and it was. I switched the rules to a variant of the old Leading Edge Games Aliens rules. They simpler than FoL, but are proven to work very well. 

The kids wanted to "turtle" and take their time, but this was simply a "run and gun" mission. Nobody lived. The companies will have to figure out a way to manage this "issue". 

Contact!






There goes the pilot!


Last man standing

The co-pilot, after the pilot was dragged into the jungle by a skitter, wisely chose to hole up in the landing craft. Once radio contact with the withdrawing force was lost, he dusted off and swore he'd never return...

All in all, the kids loved the camp. Another win!






Sunday, August 27, 2017

Recruits 2017

This is the recap of my participation in the local gaming convention, Recruits.  A medium-sized convention that sees about 600 or so players throughout the weekend, Recruits has sci-fi, fantasy and historical games for just about anyone's interests.  I enjoy this convention because I get to see familiar faces, play some cool games and buy stuff at great prices.

Friday Night

An acquaintance of mine, Craig, is big into Flames of War (FoW).  I've played in one other FoW game of his over the years and took the opportunity to play in a WWII desert game Friday night.

The Plot

This was a simple plot, really.  The British and Germans had built-up areas (BUA) on either side of a 12' table and were expecting reinforcements and supplies.  The twist was that these supplies showed up on the opposite ends of the board from the BUAs and had to make it through tanks, artillery and strafing aircraft!  I was on the British side, along with my friend, Mike.

British area

Towed artillery, ready for the German tanks!

British infantry who never saw any action.


Results

It was a tie, although we (British) were one round from gaining the lead. 😒  I apologize I didn't take any more pics.

Saturday

Morning

My buddy, Chuck, was running demos of Knight Models game, Batman Miniature Game.  In this game, you could play as members of either Two-Face's or the Penguin's gangs, fighting it out in the mean streets of Gotham.  I chose to play as Penguin, Captain Boomerang and one of Penguin's thugs.  Also on my side were Deadshot, Slipknot and another lackey, played by a guy named Matt.  Against us were Two-Face, Deathstroke and several henchmen.  

This game was pretty neat.  There's an innovative point allocation system for each character that really makes you think about how you want to use that individual in the overall team's scheme for the turn.  The pics that follow are generally grouped in foreground and then background focus so you can get an idea of what things are like in Gotham from "characters' eye" view.

Gotham at night.  Note the twin QT Towers in the background.

Near...
Far...
Near...
Far...

Near...

Far... 


Results

The Penguin's team won on points.  I'd KO'd or outright killed some of Two-Face's henchmen via Captain Boomerang's weapons of choice and we had Two-Face reeling from several round of bullets and boomerangs.

Afternoon

Yet another friend of mine, Sean, was running a relatively new game, Imperial Skies.  This game is set in an alternate WWI setting where ships are airborne instead of plying the seas.  I also had the pleasure of playing against some ornery, but great guys from Nebraska, Randy and Doug.  My buddy Terry jumped into the action with me.

In this scenario, the Central powers are rumored to have created a rather hideous chemical weapon they plan on using against the Allied forces.  A convoy of merchant vessels is laden with this weapon and is headed toward the front.  Escorting them are two fleets of Austro-Hungarian and German forces.  The only Allies in the area are French, so they move to intercept with the strict orders of not shooting down the merchant ships.  Instead, they are to board said vessels, commandeer them and then take them to Allied ports.  With the cargo intact, the boys on the front are safe and the world at large will know just how evil the Central powers truly are.

The open skies are filled with aeronefs!

A slightly closer view
French fleet

Huns at 2 o'clock, Cap'n!
Austro-Hungarians

The scrum is on!

The merchants have an escort!

It's touch and go...

Some beautifully painted ships

Results

Another very solid, fun game.  It was tense early, as the Central fleets took out several of the smaller French vessels with relative ease.  The French kept plugging away at the bigger ships and finally the tide turned.  At the end of the game, most of the Central ships were destroyed and one of the merchant vessels had been commandeered.  The others were well within boarding range of several French ships.

Evening

I ran a game of Axles and Alloys demolition derby with 12 players.  This rules set has proven to be very popular at Recruits over the past few years and the trend continued this time as well.  If you've read my previous blog post, you'll know more about how we came up with this concept and what rules changes were made to accommodate this style of contest.

With a full table, the mayhem began.  



A couple of light buggies tore out of the pack first, using their sports suspension and quicker acceleration to clear out.  From that point on, the chaos ensued.  










In the end, it came down to a battered, steering-impaired Griswald (seen above.  Yes, the National Lampoon theme was blaring out of the player's phone) versus a relatively fresh heavy truck Chopstick (the red truck with the whirling blades on front).  With The Griswald in such bad shape and without any offensive weapons and Chopstick  healthy and well-armed with missiles and a flamethrower, the game was called.

Congrats to Scott Wilson, winner of this year's vaunted Deadlands demolition derby trophy and earner of smack-talking rights for a year!


I'd like to thank all the players who made the game such as success:  Halidar, Terry, Matt, Cody, Kaden, Mike R., Scott, Matt M., Michael S., Brent W., Ken V. and Ryan C.  

The Conclusion

I had a great weekend of gaming, hobnobbing and buying.  I always enjoy Recruits and always wish it lasted a little longer...