The Beginning
I have been, off and on, working on a short set of pulp rules. Originally based on Howard Whitehouse's Astounding Tales! article in MWAN 120 from 2002, I quickly flipped the d6 system to one based off some of the d20 mechanics of Stargrave and Rangers of Shadow Deep. I kept some of Whitehouse's verbiage, but added much more to the framework he originally published.
The Hook
Evening descends on the docks. A crate, freshly taken off a small, unassuming tanker, is quietly loaded into the back of a truck. What's in the box?
Wilson Fisk knows. He's paid a lot of money for this box. His plans for the contents of said box is unknown by any but him.
Vito Falcone wants to know. Anything Fisk finds interesting is interesting to Falcone. Now Vito just needs to take the box from Fisk.
Lt. Gorman doesn't care. He has heard, through his ally Lobster Johnson, that both Fisk and Falcone will be at the docks. There won't be a better time to nab and cuff the leaders of the two biggest gangs in the city.
Sir Reginald Upton thinks he knows. If his research is correct, the box's contents are a game-changer and cannot be allowed to fall into the hands of someone like Fisk or Falcone. While he doesn't have a problem with the local constabulary, they don't need the box, either.
The Set-Up
4x4 board, filled with warehouses, vehicles, crates, barrels, and other things found on a seedy inter-war pulp dock. I acquired a cobblestone vinyl mat from Melee Mats last summer. It can be a bit busy and the stones are a bit large, but it works. The buildings are scratch-built using foam core and some Thomas the Tank Engine walls I thrifted. Crates are painted wooden cubes. Barrels and lampposts are craft store buys.
The groups for this game are as follows:
- Wilson Fisk, his enforcer, Scourge, Capt. Long and two dock workers.
- Vito Falcone, Sid and Sal Marconi, and two generic thugs.
- Lobster Johnson, Lt. Gorman, Lt. Howard, and two beat cops.
- The Uptons: Jimmy, Sir Reggie, and Kate, along with Sadie and Fireman O'Shea.
Ken came over, so I played Fisk's gang and Ken was the Fuzz.
The Game
Fisk's gang started on the side farthest from the dock's exit. The job? To get the crate off the board by driving through the dock's exit. The police started out of sight at the dock entrance.
I rolled 1d6 to determine how long before dusk set in and there would be a low-light penalty to shooting and seeing enemies. Six turns. Plenty of time.
Wilson Fisk smiled. The hired dock workers managed to load the crate into the open-bed truck with ease. They then hopped into the truck's cab and started the vehicle. Scourge and Captain Long walked ahead, toward the exit, to make sure there wasn't any trouble. Fisk stayed by his sedan. No need to get his hands dirty.
Meanwhile, the police ran through the entrance to the docks and started hiding amongst the crates and behind buildings. Lobster jumped onto a roof, expecting trouble below. Lt. Howard tried to follow, but found the jump to the roof a bit much.
Scourge ambled down the main thoroughfare, Thompson SMG at the ready. It was getting dark, but he would've sworn he'd seen furtive movement ahead. There! The unmistakable shape of a cop's cap! Scourge let out a volley from his SMG, watching with grim satisfaction as the rounds caught the copper in the face. The poor officer dropped and bled out.
Suddenly, a shot rang out. Scourge felt the sting of the bullet before he registered the sound. He only caught a glimpse of muzzle flash from the roof across the street before falling to the cobbles, dead.
Captain Long cautiously made his way forward, using tarped crates for cover. He saw Scourge drop and knew the killer was on the roof above him. Why had he agreed to help Fisk? Sure, the money was too good to pass up, but the guy was nothing but trouble. Long grimaced. All he wanted was to get the crate out, get his money, and get back to his ship. Just then, a burly detective rounded the corner and swung a fist at him.
Lt. Howard came around the corner and took a swing at the sailor. The two men scuffled for a moment before Howard took one on the chin, sending him reeling into the main causeway. Stunned, he barely had time to defensively throw up his hands before the truck ran him over, killing him instantly.
Lobster Johnson's eyes widened. Howard was a good detective, but had the worst kind of luck. Now his widow and his mistress would be very unhappy. It was almost dark. The truck slowly ground through its gears, almost below him. He jumped, but mistimed his leap and landed next to the cab. Fortunately, he didn't hurt anything in the jump and he had just enough time to snap off some rounds into the driver's side. He had the satisfaction of seeing the man jerk as the slugs hit him. The truck started to list to the left, then the dead man was shoved forcefully through the vehicle's door. The corpse landed with a dull thud next to Lobster.
Captain Long gawked at Lobster's display of athleticism. He only realized he'd stood up from cover when he took a bullet into his shoulder. Peering across the causeway, he saw the beat cop cock and aim his revolver at him again. He ducked under cover and beat a hasty retreat. No amount of money was worth getting killed.
Lt. Gorman saw the truck drive by. He took a chance and unloaded his pistol at the rear tire. To his amazement, the tire popped and the truck shuddered, a grinding noise emitted from the rear axle. The truck started losing speed, its rim sending a shower of sparks into the evening air.
The driver cleared the dock gate and bailed out of the slowing jalopy. He wanted to live, not get killed or put in jail for simply doing what he was told.
Gorman, Johnson, and the beat cop swarmed the now-empty truck. They knew they uncovered something big, but what?
Fisk simply got into the sedan and drove away. Too bad about the crate. He'll have to get it out of police lock-up another day...
Wrap-Up
It was a fun game! We managed to pick out some areas needing improvement, namely vehicle rules, so the next time will be even better!
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